float posX = cos(1.5708f)
posX = -3.61999014e-06;
It should be zero
Why is this
Is this a cocos issue ? Should I inlcude my own math.h and use std::??
Cant figure this out
Thanks
float posX = cos(1.5708f)
posX = -3.61999014e-06;
It should be zero
Why is this
Is this a cocos issue ? Should I inlcude my own math.h and use std::??
Cant figure this out
Thanks
I always use std::
or for high precision boost.
I think what you are looking for is cosf()
But it has nothing to do with cocos
use std:: OR high precision boost ? Whats this boost thing assuming its not std:: ?
cosf() gives same error
Well i just wondered because i can just use cos(0 without std::cos() … I was wondering if it was because cos() is a cocos fucntion
float posX = cosf(1.5708f);
log("posX %f", posX);
this outputs posX -0.00004
Not for me it is not ! Strange right !! Ill make video now for you
Do you wanna see with team viewer, i bet this is got ya interest ??
Sorry I am actually at work right now… it would be better to make a video.
thanks
You mind me asking what you work as. ?
Game dev
A cool, i was hoping for that answer !! I want also to just make games. My goodness do not stick me super macs
you may or may not know that the “e-06” means move the decimal point 6 places to the left. So your code gives:
posX = -0.00000361999014
which is correct! (obviously 1.5708 is only an approximation of Pi/2.0 so the answer isnt exactly 0.0. Maybe try cos(1.57079632679f)?)
Holy banana. So we all good . Let me test
Well, we can’t be good at everything.
My man. I suppose I just am silly… Like what bilalmirza said below worked for me fine, I think I was over debugging, jumping to conclusions and forgetting the meaning of that e-06 thing
Thanks, guys. So there was no issue at all. Just stupid me
My Man