Cocos2d-x v3.17 released!

Cocos2d-x v3.17 released!
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#43

Thanks, Steve, I finally got my iphonex splash screen working (I had used the wrong launch screen file name). Along the way, I created a separate branch using the storyboard approach, which also works, but I’m going to stay with the simple approach for now.

As for the UI, what you’re saying is good, and I might likely go that route if I were starting fresh, but I’m going to create iphonex assets, shouldn’t be that hard (hopefully). However, I’ll also have to write code to offset any body elements by enough to get around that notch. It’s going to take me some work, but that’s ok.

I really appreciate how great and expandable cocos2d-x is, and commend you all!


#44

So then, is there no way to replace the third-party libs from pre-built to src-based ?


#45

I would think that you could, it would just be a manual process.