Cocos2d-x v3.17 is now available!
- Cocos2d-x 3.17 Release Notes
Cocos2d-x 3.17 Release Notes
The 3.17 release focuses on stability and increased performance with some under the hood enhancements that will make cross-platform development easier.
v3.17 has been tested using Android Studio (3.0, 3.1, 3.1.1) with NDK r16
- added support for iPhone X
- added support Android Studio 3.0+
- CMake is now supported on all platforms
- upgraded Spine runtime to v3.6.39
- upgraded GLFW to 3.2.1
- misc bugs fix and stability improvements
added support for iPhone X
3.17 brings support for iPhone X including supporting full screen mode, using Storyboards for launch images, safe area API and support for auto hiding the Home indicator. It is important to note exactly what and where the safe area is:
Developers can get the safe area easily by calling:
added support Android Studio 3.0+
Android Studio is the only official IDE for Google’s Android operating system.
Cocos2d-x supports Android Studio using NDK version r16. Gradle configurations have been updated, including simplifying Gradle PROP_* values, changing the deprecated
compile to the new
implementationin dependency declaration, and added Proguard configuration to reduce Release package size.
CMake is now supported on all platforms
CMake is now supported on all platforms, including Android(NDK), iOS, macOS, Windows (VC++ compiler), Linux. Supports precompile libraries for engine, and reusing precompiled libraries in the new build process. Your projects build time will be greatly reduced. For detailed usage, please refer to CMake Doc
upgrade 3rd-party libraries
Spine skeleton animation is widely used in games developed by Cocos2d-x. Spine runtime has been upgraded to 3.6.39 to keep current.
GLFW has been upgraded to 3.2.1 to help fix joystick issues. You can also now use GLFW as a precompiled library.
Box2D hasn’t been updated in quite some time. A new production version has yet to be released so far in 2018. We felt GitHub commit f655c603ba9d83 was stable. You can also now use Box2D as a precompiled library.
Each Cocos2d-x release comes with a specific version of third-party libraries. If you want to upgrade third-party libraries due to your projects needs, please refer to: 3rd-party Doc
Google officially deprecated ant build support starting in Android SDK Tools 25.3.0. The old ant based
proj.android and been dropped and now
proj.android is an Android Studio project. The default architecture is changed from
Visual Studio 2013 support has been dropped. Visual Studio 2015/2017 are still currently supported. The existing win32 project files is quite suitable for 2015. To use 2017, you can open a 2015 project file, modify the configuration to suit your needs, or use CMake (See above).
misc bugs fix and stability improvements
This release contains more than 51 bugs fixed and 33 misc improvements, please refer to Changelog