Which tool should i get started with to build the games cocos creator or cocos 2d-x?
If you want something more complete, and don’t mind the learning curve, then go with Cocos2dx, which most people use…Hope this helps… God Bless…
I can agree with luke2125 BUT Cocos2d-x(I just started using it) and its really easy to use(Except for creating projects which is a pain). It gives you everything you need like physics engine, sprites and etc. Coming from XNA/Monogame as my first dive into game development and creating a few projects and then moving to Unity I can say this. XNA/Monogame does not give you anything to help you out and its a mess but Unity just gets in your way since you need to do everything there convoluted way. Cocos2d-x seems like the perfect middle ground. If you need an editor use tiled, sprite packer etc. You get way more control doing things without an editor being forced on you.
If you don’t have no programing experience you should probably use Cocos Creator and make a few games and then move down to Cocos2d-x.
Thanks to @luke2125.
Generally speaking, if you’re totally new to both cocos2d-x and cocos creator, the creator would be a much better point to start with. From the feedback of our old users, the game development in creator can be 2 to 3 times faster then the traditionally cocos2d-x workflow.