Cocos2d-x lua project building in Android Studio

Hello,
I’ve started to make my game with Lua in Cocos Code IDE.
However, at some point I needed to add some android specific stuff.
For this purpose I tried to import my Lua project into the Android Studio.
But no matter what I do I can not successfully install my application from Android Studio to my device.
What is the way to do this? I’m working under Windows.

I don’t want to edit Lua files in Android Studio, I just want to edit AndroidManifest and AppActivity.java.
Here https://www.youtube.com/watch?v=VLeGy1foMQA one can find the process for C++ project.
I tried it for my lua project. But it didn’t work. In case of Lua project it compiles and loads the runtime (this blue screen with play button, IP, “waiting for file transfer…”)

Can’t you just manually edit AppActivity.java and AndroidManifest.xml in a text editor.

Thank you very much for the answer.

However, I had a feeling up to now, that whenever I rebuild the runtime in Cocos Code IDE it overrides my modifications to the mentioned files. Maybe I’m wrong, I’ll give it a try today and let everybody know.

Yes! You were right. Sorry for creating this topic.