I can’t find a way to compile a project, that works on iOS, on Linux and the app that does compile for Android crashes instantly. I am saddened by the lack of maintenance the project gets when it comes to the actual platform management.
I have been sitting with Android Studio for several hours today without actually getting my game to work at all on Android, and it runs fine on iOS. On top of that, I can’t compile a Linux version at all. For that I use version 3.13.1 where I symlink the Classes and Resources folders in order to not have duplicated code. That I can compile for Linux, but not iOS. Have not tried Android though.
The idea is to have the game on iOS and Android only, so Linux is just for me to play-test. But right now nothing works. I’m going to have to drop the use of Cocos2D if I want to do this. Which is sad, because it’s basically the only liable C++ engine out there with a wide support.
Is there any work towards fixing these issues at all? I can’t be the only one experiencing this, can I?