Hi, I’m not quite fond of how Data class works
all I know is that I can load data from a file into a Data* object
but how can I load an std::string into a Data* object?
Hi, I’m not quite fond of how Data class works
all I know is that I can load data from a file into a Data* object
but how can I load an std::string into a Data* object?
I can ask engineering once they return from holiday. What version are you using?
Cocos2dx v0.4
btw i’m using the adxe 1.0.0b2 fork of cocos2dx
I haven’t heard of or used this fork. I’d suggest you ask the author as I don’t know what modifications they have made.
You should really check the header file where the Data class is defined (CCData.h
in Cocos2d-x), since all the documentation is in there:
/** Copies the buffer pointer and its size.
* @note This method will copy the whole buffer.
* Developer should free the pointer after invoking this method.
* @see Data::fastSet
* @return The size of bytes copied, return 0 if size <= 0
*/
ssize_t copy(const unsigned char* bytes, const ssize_t size);
uint8_t* resize(ssize_t size);
/** Fast set the buffer pointer and its size. Please use it carefully.
* @param bytes The buffer pointer, note that it have to be allocated by 'malloc' or 'calloc',
* since in the destructor of Data, the buffer will be deleted by 'free'.
* @note 1. This method will move the ownship of 'bytes'pointer to Data,
* 2. The pointer should not be used outside after it was passed to this method.
* @see Data::copy
*/
void fastSet(uint8_t* bytes, const ssize_t size);
Also, the cpp-tests
project has samples on how to use it. Check FileUtilsTest.cpp::TestWriteData
.
really? its this fork
it made cocos2d more powerful and modern
I remember it slightly. It changed names because it was using our branding. In any event it’s a fork I think @r101 had the perfect approach.
This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.