Cocos Studio vs. Texture Packer for Sprite Sheets

Are the sprite sheet functions of Cocos Studio and Texture Packer equivalent in efficiency or is one better than the other at reducing memory usage?

TexturePacker comes with a lot of stuff that Cocos Studio does not support:
Polygon packing & trimming, pivot point editor
Additional to that you get optimizations for reducing memory - both runtime and download.

We’ve also recently added source code support for C++. TexturePacker automatically generates source and header files with definitions for animations and sprites. The result is that you get compile time errors when a sprite is missing or it’s name is misspelled - instead of crashes at runtime.

So TexturePacker is still much better at dealing with memory reduction?

Yes… btw. Coco(s) Studio is not supported anymore.