Cocos Studio Skeleton Json Mixup

Good Day, so i am trying to use the armature feature of the studio. I rig the body and all, but when i try to implement the export files form the studio, it keep saying i no armature and animation data. So i step thru the code that reading the file and realize that it is searching for fields that arent there. So i looked deeper the issue and look on the data files from the test samples and it was different. I figured that the code is set to read a previous version of the studio exported armature file.
So i am asking if there isn’t a work around for this or such.