Hi…,
when I set my framerate to 60, I get 120 in chrome and Firefox:
cc.game.setFrameRate( 60 );
Thanks
Mike
Hi…,
when I set my framerate to 60, I get 120 in chrome and Firefox:
cc.game.setFrameRate( 60 );
Thanks
Mike
I tried this 2 preview plugins
They open a preview window from cocos creator but these are not integrated with the VS Code Editor Debugger so I cannot put in breakpoints or look at the console output in there.
I respond your event question and asked @zhangbin to give you some information about spine color/opacity
I found a bug in a new release
TiledMap looks weird right now
Collider bug?
Hmm, how to summon out sdkbox gui after downloading it from extension store ? There is no buttons in the menu but the zip is donwloaded and unzipped in the directory.
That’s awesome, thanks!
@abyssal_studio Do you have a repro project that reproduces the bug that you can send us?
If we could get the stack trace somehow, that’d be best. I glanced at
dragonbones/armature/Armature.cpp
, dragonbones/animation/Animation.cpp
, and dragonbones/animation/AnimationState.cpp
and there are tons of loops with erase
calls in them that could be dangerous.
I could very easily fix this for you in cocos2dx-lite
with a repro project.
I have made a smaller project for you: https://www.dropbox.com/s/p6o4u55898v6xoh/cocosCrash1-4.rar?dl=0
To test it, you just have to click somewhere in the scene, and it will crash (or maybe when you release the click, don’t remember, since I have come back to the 1.3.3 version)
Thanks for looking at it And sorry for my code if you have to look at it, it’s not a proper code
I will take a look this weekend. Should be an easy fix.
Thanks. I am going to have to move them over by hand, I think. I am trying to finish work on a new documentation site, but with GDC stuff, this has been slow. Now I am back to it.
Tell me if you need any help.
Check out my first game built with Cocos Creator !!!
https://play.google.com/store/apps/details?id=com.fbarros.bigeyesstory
Hi…,
when I start Cocos Creator (after a reboot on Windows and Mac) I have always to retype my Cocos Creator username and password. It would be nice, if Cocos Creator would remember that.
Thanks
Mike
I wonder, does this mesh support feature of Spine from this announcement already exist in cocos2d-js 3.14+?
bumping this. Doc still 1.3
The problem is still here with the 1.4.2