Cocos Creator and Cocos Console for Mobile Game/Project

Hi,

Can I create a new project using Cocos Console then work on it using Cocos Creator or is it better to make a project directly from Cocos Creator?
If that is fine then great but if not then that would suck because updating SDBOX plugins would not be fun without Cocos Console.

But then how would the src/res and assets folder work?
Which folder would all my game code go in?

@zhangxm @walzer @pandamicro @ricardo

Background Game Info:

  • Simple JavaScript game for mobile (iOS/Android)
  • Prefer the simplest method in getting my game out there
  • Plan on having real-time multiplayer functionality
  • Plan on using SDKBOX Plugins
  • Simple collisions between players and obstacles, no gravity or complex physics

Today, I would create with Cocos creator directly (which uses internally cocos console).

Yep, Cocos Creator uses cocos console internally. So i suggest you making a project directly from Cocos Creator.

@pandamicro Knows more details.

@ricardo
Thanks for the quick response.

So I can make a new project with Cocos Creator and then in the future use the SDKBOX Installer to add plugins right? And also add real-time multiplayer functionality to it as well? @pandamicro

Thanks again!

Yes, Cocos Creator’s native build is a cocos2d-x standard project (JS) , so you can add whatever you want into it, SDKBOX of course

1 Like

@pandamicro
Quick question.
When I use sdkbox installer should I point the terminal directory path to the

  • Creator project folder (assets, library, local, packages, etc)
    or
  • to the built game folder (frameworks, res, src, tools)?
    Before doing sdkbox import plugin