Hi all, is it ok that in web build version of game if I look into Network tab in the DevTools, I see that every frame loads separately instead of one big atlas texture?
All these images have Packable enabled. Thanks.
which version?
Version 3.2.1
If you want to see a big atlas texture, you can use Texture Packer to package before build.
So it works or not?
You can watch DrawCalls change to confirm it works or not.
Hi, I removed Packable property for all sprites and DrawCalls have the same value: 92.
If I am loading sprite frames through resources.load(), dynamic atlas should work? Thanks
I see in debugger dynamicAtlasManager has 5 atlases, but Draw Calls the same as without them.
Engineering will review this when they return from the national holiday.
I noticed the draw calls even bigger with dynamic atlas…
With Dynamic Atlas disabled:
With Dynamic Atlas enabled:
Sorry, looks like problem was with too big size of images, when I scaled down all images I got 1 draw call!!! Thanks.
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