I read a little bit about the cocos creator v2.1.1 and I was noticed that it will include material system.
I am guessing that the point is to create/put materials into 3D objects.
Will it cover up shaders in 2D world?
Currently, If I want to use shaders like blur in 2D I need to put a lot of effort into that manner.
I wish that there would be a place for a sprite that i can set up for it 2 more properties:
- A position of the shaders.
- The frags of the shaders.
It would be wonderful!