Please let me know what you think, if something doesn’t make sense, suggestions, etc. I’m continuing to incorporate feedback from the Physics engineer as well.
Very good writing , what im missing is , small section that explain what to do if i still want to use
plain box2d and not the buildin wrappers .
which Global Processor flag should i enable . when i compile cocos2d-x.
Would be good to describe basic 3D physics. AABB intersection at the least (I would be interested to know if there is a more complex intersection method based on vertices but nobody seems to answer that one.)
Also it would be good to write in a basic way about how physics works under the hood (syncing of states (positions, rotations, etc.) between the physics object and the sprite representation, etc.
Finally it would be good to describe ComControllers as they are pretty natural for physics objects.