Handaling atlas is more simplier than handling multiple object nodes.
I prefer to change the sprite frame instead of creating more objects in the scene.
At the end of the day it should be acting as a particle sprite animation so each particle will be an animation.
Hi hananht, I think I am achieving a similar effect as what you were working on. Would you mind sharing how you made it if you worked it out? Thank you sooo much
I created a new particle system (similar to unity) to suit my needs. Now I can shoot nodes instead of frames. So I created a node with sprite sheet animation and when I shoot it I am activating a random clip.
Unfortunatly, I cannot share the code because I created it at my company. But I can send a video to show how it works it may help you to build one of your own…
Thank you for your response! If I understand you correctly, you create your own particle system using ts/js instead of using api in cocos, am I right? In that case, did you use any other framework to build it or you just wrote it straightly? This is super helpful. Thanks again.