[CC3]Use custom JS engine problem

Has anyone hooked up a custom engine in 3.0? The editor initialization hangs at the loading resources stage after build engine for me. this problem is observed even if I just try to connect the engine from GitHub - cocos-creator/engine: Cocos Creator is a complete package of game development tools and workflow, including a game engine, resource management, scene editing, game preview, debug and publish one project to multiple platforms.

Hi. I had a problem like this. I connected the wrong folder. You need folder “Resources/resources/3d/engine”. Git not have folder “node_modules”.

Ie I need to replace the original engine folder?

No, You should use the source folder as a base(copy for you folder). And already to work with her.

thx for help!

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