Hello,
Looks like a lot has change in CC 3.XX architecture.
I noticed that the @inspector
decorator is not working in the way that 2.XX does.
Unfortunately, there are NO documentation to such an important thing.
I really need assist here… Is someone here managed to extend component properties with the @inspector
? @slackmoehrle
Please help…
I’ll ask the team for thoughts.
Just need a working demo with only one property.
I will take it from there.
Note:
I’m talking with the team. Stay tuned please.
@inspector has not been used in version 3.x versions.
You can access /Applications/coccuscreator/creator/3.1.0/cocoscreator.app/contents/resources/resources/3d/Engine/Editor/inspector
path, you can customize the script here.
There is currently no documentation to introduce usage, follow-up we will provide.
There is also the same reply in the Chinese Forum:
Thank you… (and you too @slackmoehrle)
So I managed to get control over the inspector now and it looks ok.
However, I need to go to the specified folder and under ‘components.js’ file I need to register a new js file on my own. Is there a way to register a new inspector class from the game project?
// Is the following code can be done on the game project side instead of the engine itself?
{
'[MyClassName]': join(__dirname, './components/[MyNewInspectorFileName].js')
}