I am porting a soccer game from LibGDX to Cocos Creator, unfortunately my ball keep passing trough colliders.
I did try convex collider, mesh collider and even box collider but the ball still passing trought some time.
I did also try to lower Fixed time step, but this cause the issue to happen even more frequent.
Is there anything i can do to fix it?
Any news here?
Also i notice that with low framerate physics is so much slower than update.
I am creating a soccer game, i am testing it on old phone and when i hit 30 fps the ball is very slow, but the player and the keeper movement and animation are at the same speed of 60 fps (fixed with delta time).
GameController.zip (917 Bytes)
This is a penetration problem, you can try replacing the above script, which I have added experimental CCD (continuous collision detection)