There is an error in the
cocos2d-js library file that happens on mobile devices. It that happens immediately when
cocos2d-js-min.js is downloaded and is running (when page is loaded but before the game loading is complete).
Uncaught (in promise) TypeError: fullscreen error
Way to reproduce:
- Create a project with CC 2.1.0
- Build the game
- Run the built game in a mobile device browser or chrome mobile emulator
I found many similar issue posts from the Chinese forums:
Are you already looking into this issue? Since now you cannot run a built game with 2.1.0 on a mobile device at all.