I’ve been trying to fix this for two weeks (I work on my app only on weekends), and cannot fix it, so I’m posting here in case anyone has run into it. I don’t know that it’s a cocos2dx issue. Basically, I can’t compile my app for iOS now (I can for Mac), because I get an error:
“building for iOS Simulator, but linking in object file built for iOS, for architecture arm64”
This is xcode 12.1 and cocos2d 3.17. Thanks for any suggestions.
(btw, I don’t use sdkbox, so I was wondering how I can remove that from all my projects - mac, win32, and ios?)