I tried to find any info on Google about what’s actually inside a spriteSheet.plist but to no avail
Here’s a copy that I generated with TexturePacker:
sprite.png
frame
{{2,2},{96,96}}
offset
{0,0}
rotated
sourceColorRect
{{0,0},{96,96}}
sourceSize
{96,96}
format
2
realTextureFileName
sprite.png
size
{1024,128}
smartupdate
$TexturePacker:SmartUpdate:hex
textureFileName
sprite.png
Can anyone explain to me what each and every variable does? for example, what does the {2,2} signify?