Hi people,
I’m developing a 2d game using cocos2dx 3.17.2
Until now I have compiled debug and release apks, using cocos compile command line:
cocos compile -p android -m release for example.
But now I need to generate android app bundles in order to satisfy the new google requirements to upload apps on the store.
Note: I’m using command line instead of android studio, because I have installed cocos2dx and my game project in a linux virtual machine to keep configuration standard between developers. android studio is just too resource consumming to run eficiently on those virtual machines.
Unfortunatelly. I was not able to find any documentation showing how to generate the app bundle for release or debug.
I tryed to directly use gradlew to compile apks and app bundles. I’ve got positive results generating the apks but not the bundles:
gradlew assembleRelease: BUILD SUCCESSFULL and the apk was build on app/build/output/apk folder.
Same success was achieved using gradlew assembleDebug.
but
gradlew bundleRelease command resulted in BUILD_SUCCESSFUL message bug it was not generated any bundle file.
My questions:
Is there any command line command provided by cocos tools
to generate the app bundle?
Is it necessary any different configuration to generate app bundles on cocos?
Thank you in advance!