Bounce Physics Material for 3D

What’s the settings for bounciness in Cocos Creator for Physics Material? I tried setting Restitution to 0 and even 1 but nothing seems to give bounciness effect.

Can you tell me how you set up the physics material?

And what version you are using?

Physics Material has a value of:

Friction: 0.4
Rolling Friction: 0.4
Spinning Friction: 0.5
Restitution: 1

I’m using the latest editor, 3.7.2.

Fortunately, I found the problem, it was the Bullet Physics. Changing Bullet Physics to Cannon/PhysX, made the bounciness worked.

Great!

In our example scene, bouncing works correctly in bullet backend. Can you give us your scene file so that we can find the bug of bullet backend?

Hello,

I’m just using putting the Physics Material(with the settings I posted above) on a sphere and box collider which Bullet Physics doesn’t work, but works well on Cannon/PhysX.