Cocos-x version: 3.3.6
I tried to use TiledMap in my game; The map is okay when running in iOS, but not in the Android; Do anyone know how to solve?
I tried to set getTexture()->setAliasTexParameters(); but show no difference!
Screenshot of the iPhone (Simulator):
Screenshot of the Android Build:
@kencoder I know it is too late, but do you remember what was the reason of this?
Did you try to set CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL to 1 in ccConfig.h? It worked for me, but only with “normal” TMXMap. It won’t work with experimental::FastTMX.
There are a lot of topics around empty lines between tiles.