also every time I import the code to eclipse I get the Android 2.3.3 on the project, no matter what version I choose on the build_native.sh
thanks in advance
So no one could help me? I think I am the only getting this problem, probably I forgot a step on the tutorial.
Also try the new version of cocos2dx and still get the same problem.
So no one could help me? I think I am the only getting this problem, probably I forgot a step on the tutorial.
Also try the new version of cocos2dx and still get the same problem.
I am also seeing same issue on actual physical device with Android 4.1 as well as AVD (as AVD doesn’t support gles2, I enabled that from options). I tried creating 3 different projects, using both dynamic as well as static libraries but no luck. The debugging is so painful, I tried that as well but it don’t work properly.
Can anyone please help?
try adding some sound files and check if they play.
moreover try to comment all sprite addition on your first scene just draw one sprite by making sure that its appearing in your resource folder.