AudioEngine getDuration or playing sounds in sequence

Hi, I’d like to be able to play 2-3 sounds in order, but the duration of each sound may vary. I don’t want them overlapping. Perhaps I could use the callback to do this, but was curious if anyone has solved this before.

Hey, quick update - I’m using the callback, and it works perfectly! I just create a vector of sound IDs (I have an overall list of available sounds), and it plays them in order by calling the callback for each one until the last.