One of my alpha testers suggested I use vibrate in my working game so I inserted one line of code:
Device::vibrate(0.4);
in my menu button callback code and I keep getting a:
A/libc: Fatal signal 11 (SIGSEGV) at 0x00000000 (code=1)
error. This appears to be happening in the director after I return from my callback.
In my callback I call pushScene() with a transition but even if I comment this out it still crashes with this SIGSEGV error.
Any ideas?