On this wwekend i tried out to use SpriteBuilder-X with pre-generated libs. (cocos2d-x version 3.10, modified curl)
iOS compile works.
Android compile didn’t work for me. I got always duplicated, or not defined symbols.
Anybody could it use for android?
I tried with newnon’s cocos2d-x, but in the Spritebuilder-x-Demo i didn’t found any proj.android subdirectory.
I copied then proj.android from on older (v 3.10) Project. After edited the Android,mk for sources and includes i could’n compile to android.
Then i decided, maybe i try with the working cocos2d-x (3.10), but no success on android.
Could you please add the proj.android subdirectory to SpriteBuilder-X-Demo?
Thank you
Yes, I cleared all but not iOS. Thats just code sample, can be used in any project targeting any platform.
My main idea was to share code how to load and use SBX files. Also, I’m planning to create more demo sample code for SBX. I will try to find time to do that…
Actually before that I’ve tried compiling to android with source code and after 3 days I gave up. No results. Next, I’ve tried to compile pre-built libs and then compile with pre-build libs(yes, this is really different), it again took me 3 days accordingly, but finally I’ve succeeded. Omg… android is so crap…
I have been developing for so many years for iOS and everything always just work, no problems no pain… but I need to publish my game for both platform, there is no choice nowadays.
Thanks, it works.
IOS and android prebuilt cocos2d-x with spritebuilderx works correctly.
I have just 1 little problem, ios simulator on iphone 4 and 5 not working. But i can live with it.