Hi,
is there any UI / scene editor which can work with latest cocos2d-x (3.14.1) c++ ?
any free or paid tool?
Thanks.
Hi,
is there any UI / scene editor which can work with latest cocos2d-x (3.14.1) c++ ?
any free or paid tool?
Thanks.
Not really sure, but I think Cocos Creator should have this capability by now.
CocosStudio is still ok for UI / scene editor
Yes, but you canât download it now, and itâs not supported anymore and the cocos studio APIs might be deprecated or removed from the engine.
To download it, select âProductsâ menu from the main page
or just click this link http://cocos2d-x.org/download/cocos
@caf_max
After 3.10 CocosStudio is not supported and its getting crashed randomly.
So i dont want to use that.
Are you using Cocos Studio with latest cocos2d-x version without any problem?
@Boby
CocosCreator is whole different thing. Currently there is no C++ support.
C++ support is coming soon but i cannot work in that closed source for many reason.
Like suppose i have to integrate any platform specific thing myself then i cannot.
Iâm not talking about using Cocos Creator for your whole project, but I know for sure that Creator can be used only as a scene editor(you can do your UI ofc) and the project can be exported for a classic LUA project, so basically it can be used just as Studio was used in older versions. I also know that they were working on a C++ reader for classic projects, but Iâm not sure if they finished that or not, @ricardo was working at that parser so he might know more about the availability or eta.
Try SpriteBuilderXâŚ
Ok, my bad.
I just found this editor.
But currently no english lang support and very early stage but looks promising.
Link pls?
Thanks.
_https://github.com/newnon/SpriteBuilderX
We using CocosStudio with 3.13 cocos2d-x and it works great
I strongly recommend not to use CS. Itâs awkward, glitchy and buggyâŚ
Iâve created demo for SpriteBuilderX https://github.com/KAMIKAZEUA/SpriteBuilderX-Demo
No editor for windowsâŚ!!!
LoL
Hi,
Iâve had a problem âCCNode.h file not foundâ when i tried to build SpriteBuilderX.xcodeproj.
I canât imagine development under windows, itâs crap. Use macOS and Xcode.
Read carefully instructions for it, itâs usually - submodules.
I do have Mac but i am running small gaming studio here so i cannot afford all Mac in my ofc.