Android low performance on the LG G4 (Low FPS)

I’ve tested my game on the LG G4 and I’m getting low FPS on heavy scenes.
But on other devices such as the Samsung Galaxy S4 or the Nexus 7 I’m getting a solid 60FPS.
What can cause this? Maybe it’s because the LG G4 is running Android 6.0?
Did anyone experience the same behavior?

@Obg1 I am having this problem too.

My game works fine on all Android versions except 6.0. My friend says that FPS value is nearly 30 40 on his LG G4. But there is a small detail. When he mutes the game by using the switch that I provide in the menu, it works fine.

Can you please try that? Just comment out everything using audioEngine. When you don’t play any sound, or effect in your game, how is the performance?

I’ll try to do that, and update here.
I’m getting 30-40 FPS with something like 37 GL draw calls.

@Obg1 What you do you mean heavy scenes ?
I also have the Lg G4 and I don’t saw low performance.
It could be the power save mode

Heavy scene are one with many draw calls, in my case ~35, and filling the entire screen x 2.
I’m also using BitmapFonts and TTFFonts (Labels).
Power saving is turned off.
@OscarLeif what OS version are you running?

My phone is the model H815 right now it uses Android 6 (Marshmallow)

Have you tried to mute the game ? @Obg1

Yes, but muting sounds didn’t help.
I don’t understand what is wrong with this device.

LG v10 device also have fps issues

1 Like

I try to find a LG device to have a test.

@Obg1 How can i reproduce the issue?

The best way to debug it is heaving a heavy Scene with many small sprites, large sprites and labels.
Then, compare the performance of the LG G4 with Android 6 and another device like the Samsung Galaxy S5 with Android 5.
My game, “Slots Surprise” suffers from this issue.

@Obg1 Thanks. What you mean i need a performance test. You are appreciated if you can share me one with source codes because i will use NDK profiler to find the problem and it requires source codes.