Hey guys, sorry for the catch title, but in fact we want to just talk a little bit about our last game at Naked Monkey Games! Download Junge Jump - Jake’s Adventure!!!
This was our first project using cocos v3, C++, and has been amazing! Great performance, amazing graphics!
We have used custom shaders to change the HUE of our sprites and have used a lot of particles as well as infinity scrolling parallax!!!
Not just that we have added and adaptive graphics quality that lower the graphics in case the FPS it running low, and higher the graphics otherwise!
The level generation is also procedural and creates an unique experience each time you play the game!
It was not that hard, but needed to be smart :P… we catch the current FPS and if it’s lower than our thresholds we just lower down the graphics, and vice-versa…
U mean when all the graphics are loaded in the scene and after then u check the graphics and then u load the lower resolution graphics but on the go, I mean when game is running?
You mean suppose the game starts and after loading the resources but not displaying, FPS is checked and then if it is lesser than threshold then lower res. graphics are loaded.
Oh, actually I was talking about like suppose the game perfrmance starts degrading while playing because of some reasons, then how this can be achieved without interupting the game play!
You people made really nice game. Did you try marketing it for more downloads. I hope more people will love the game.
You could try marketing at facebook or organic downloads that some companies provides but their price is arnd $200-$800, a day according to the location u want downloads and they says that downloads can be pretty good .