My game crash on android and I can’t figure out what went wrong even though I was debugging it but suddenly it crash and here is the logcat output is there any hint why this happen?
D/cocos2d-x debug info: Assert failed: reference count should greater than 0
E/cocos2d-x assert:/cocos2d-x-2.2.6/cocos2dx/cocoa/CCObject.cpp function:retain line:95
--------- beginning of crash
A/libc: Fatal signal 11 (SIGSEGV), code 128, fault addr 0x0 in tid 2388 (app)
E/InputDispatcher: channel '32b29eb0 packagename/packagename.testapp (server)' ~ Channel is unrecoverably broken and will be disposed!
E/eglCodecCommon: glUtilsParamSize: unknow param 0x00008cdf
E/eglCodecCommon: glUtilsParamSize: unknow param 0x00008824
E/eglCodecCommon: glUtilsParamSize: unknow param 0x00008cdf
E/eglCodecCommon: glUtilsParamSize: unknow param 0x00008824
E/eglCodecCommon: glUtilsParamSize: unknow param 0x00008cdf
E/eglCodecCommon: glUtilsParamSize: unknow param 0x00008824
E/libEGL: call to OpenGL ES API with no current context (logged once per thread)
E/cocos2d-x assert: /cocos2d-x-2.2.6/cocos2dx/cocoa/CCObject.cpp function:retain line:95
A/libc: Fatal signal 11 (SIGSEGV), code 128, fault addr 0x0 in tid 2613 (app)
E/InputDispatcher: channel '947ae0f package/package.testapp (server)' ~ Channel is unrecoverably broken and will be disposed!`