AdMob + Cocos IDE

Hello,
this is my first post, so forgive anything, I’m researching how to integrate admob in Cocos IDE in a game I’m developing, someone you any suggestions on how I can make this integration on the moon?

I have not done this before, but this seems like how you should achieve it:

Step 1: Create new Cocos IDE project. Make sure to choose “Add Native Code” when creating project.
Step 2: Find your Android project at (Project Folder)/frameworks/runtime-src/proj.android/.
Step 3: Follow instructions at http://www.cocos2d-x.org/wiki/User_Tutorial-Integrate_AdMob, importing your project from step 2.

I will try, is not in the Cocos IDE but already is a light … if there is doubt post here again, thank you.

I found a very good tutorial admod for LUA, I implemented, follow the link: http://qiita.com/YukiMiyatake/items/c861ec4b5bb3069db0c6