Access Cocos game instance load progress value in 3.6

I am working on updating a Cocos extension to work with 3.6 but have encountered an issue with the new build template. I previously asked about fetching a load progress value and the response I got was very helpful.

I have read the guide for updating build templates to 3.6 and I did see the section that referenced the onGameStarted function that was used in the previous solution, but from what I can tell the only option given now is to change the initial scene loaded.

If the function used in the previous solution is no longer accessible, is there another way to fetch this progress value?

hi,bro!
thanks for your feedback.
what’s the former version of your extension?

3.3 - 3.5 were what we officially supported, 3.0 - 3.2 had some issues showing the Editor panel, but that seems unrelated to this issue.

you can refer to this:
web-mobile(1).zip (1016.8 KB)

Well, I guess that works. Thanks!