Maybe I found a bug.
The code:
this.cSprite = cc.Sprite.create(lx2ss);
var seq1=cc.Sequence.create(cc.TintBy.create(0.3, 0, ~~4,~~204),cc.TintBy.create(0, 0, 4, 204));
this.cSprite.runAction(seq1);
It is right when run on android version 4.0.3,but on version 4.3.0 the Sprite image disappear.
The engine lib is v2.2