I am developing a Lua project.
but android simulator crashes after a while during the second run.
There is no problem in the first run
crash dumb:
pid: 22027, tid: 22045, name: GLThread 11684 >>> org.cocos2dx.CocosLuaGameTest <<<
signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------
Stack frame I/DEBUG ( 2876): #00 pc 0003acac /system/lib/libc.so (tgkill+12)
Stack frame I/DEBUG ( 2876): #01 pc 000173c9 /system/lib/libc.so (pthread_kill+52)
Stack frame I/DEBUG ( 2876): #02 pc 00017fdb /system/lib/libc.so (raise+10)
Stack frame I/DEBUG ( 2876): #03 pc 00014925 /system/lib/libc.so (__libc_android_abort+36)
Stack frame I/DEBUG ( 2876): #04 pc 00012aac /system/lib/libc.so (abort+4)
Stack frame I/DEBUG ( 2876): #05 pc 00015afd /system/lib/libc.so (__libc_fatal+16)
Stack frame I/DEBUG ( 2876): #06 pc 000149a9 /system/lib/libc.so (__assert2+20)
Stack frame I/DEBUG ( 2876): #07 pc 00b3d854 /data/app/org.cocos2dx.CocosLuaGameTest-1/lib/arm/libcocos2dlua.so (bool rapidjson::GenericValue<rapidjson::UTF8<char>, rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> >::Accept<rapidjson::Writer<rapidjson::GenericStringBuffer<rapidjson::UTF8<char>, rapidjson::CrtAllocator>, rapidjson::UTF8<char>, rapidjson::UTF8<char>, rapidjson::CrtAllocator> >(rapidjson::Writer<rapidjson::GenericStringBuffer<rapidjson::UTF8<char>, rapidjson::CrtAllocator>, rapidjson::UTF8<char>, rapidjson::U: Routine bool rapidjson::GenericValue<rapidjson::UTF8<char>, rapidjson::MemoryPoolAllocator<rapidjson::CrtAllocator> >::Accept<rapidjson::Writer<rapidjson::GenericStringBuffer<rapidjson::UTF8<char>, rapidjson::CrtAllocator>, rapidjson::UTF8<char>, rapidjson::UTF8<char>, rapidjson::CrtAllocator> >(rapidjson::Writer<rapidjson::GenericStringBuffer<rapidjson::UTF8<char>, rapidjson::CrtAllocator>, rapidjson::UTF8<char>, rapidjson::UTF8<char>, rapidjson::CrtAllocator>&) const at D:\cocosIDEWorkspace\CocosLuaGameTest\frameworks\runtime-src\proj.android\../../cocos2d-x/external/bullet/../json/document.h:1494 (discriminator 5)
Stack frame I/DEBUG ( 2876): #08 pc 00c62474 /data/app/org.cocos2dx.CocosLuaGameTest-1/lib/arm/libcocos2dlua.so: Routine operator() at D:\cocosIDEWorkspace\CocosLuaGameTest\frameworks\runtime-src\proj.android\../../cocos2d-x/tools/simulator/libsimulator/proj.android/../lib/runtime/FileServer.cpp:77
Stack frame I/DEBUG ( 2876): #09 pc 00c65870 /data/app/org.cocos2dx.CocosLuaGameTest-1/lib/arm/libcocos2dlua.so: Routine _M_invoke at D:/android/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include/functional:2039 (discriminator 1)
Stack frame I/DEBUG ( 2876): #10 pc 012e11a0 /data/app/org.cocos2dx.CocosLuaGameTest-1/lib/arm/libcocos2dlua.so (std::function<void (float)>::operator()(float) const+88): Routine std::function<void (float)>::operator()(float) const at D:/android/ndk/sources/cxx-stl/gnu-libstdc++/4.9/include/functional:2439 (discriminator 1)
Stack frame I/DEBUG ( 2876): #11 pc 01479a58 /data/app/org.cocos2dx.CocosLuaGameTest-1/lib/arm/libcocos2dlua.so (cocos2d::TimerTargetCallback::trigger()+68): Routine cocos2d::TimerTargetCallback::trigger() at D:\cocosIDEWorkspace\CocosLuaGameTest\frameworks\runtime-src\proj.android\../../cocos2d-x/cocos//./base/CCScheduler.cpp:201
Stack frame I/DEBUG ( 2876): #12 pc 014794d8 /data/app/org.cocos2dx.CocosLuaGameTest-1/lib/arm/libcocos2dlua.so (cocos2d::Timer::update(float)+220): Routine cocos2d::Timer::update(float) at D:\cocosIDEWorkspace\CocosLuaGameTest\frameworks\runtime-src\proj.android\../../cocos2d-x/cocos//./base/CCScheduler.cpp:109
Stack frame I/DEBUG ( 2876): #13 pc 014852d0 /data/app/org.cocos2dx.CocosLuaGameTest-1/lib/arm/libcocos2dlua.so (cocos2d::Scheduler::update(float)+652): Routine cocos2d::Scheduler::update(float) at D:\cocosIDEWorkspace\CocosLuaGameTest\frameworks\runtime-src\proj.android\../../cocos2d-x/cocos//./base/CCScheduler.cpp:888
Stack frame I/DEBUG ( 2876): #14 pc 01442820 /data/app/org.cocos2dx.CocosLuaGameTest-1/lib/arm/libcocos2dlua.so (cocos2d::Director::drawScene()+132): Routine cocos2d::Director::drawScene() at D:\cocosIDEWorkspace\CocosLuaGameTest\frameworks\runtime-src\proj.android\../../cocos2d-x/cocos//./base/CCDirector.cpp:269
Stack frame I/DEBUG ( 2876): #15 pc 01446b8c /data/app/org.cocos2dx.CocosLuaGameTest-1/lib/arm/libcocos2dlua.so (cocos2d::DisplayLinkDirector::mainLoop()+136): Routine cocos2d::DisplayLinkDirector::mainLoop() at D:\cocosIDEWorkspace\CocosLuaGameTest\frameworks\runtime-src\proj.android\../../cocos2d-x/cocos//./base/CCDirector.cpp:1332
Stack frame I/DEBUG ( 2876): #16 pc 008f1e60 /data/app/org.cocos2dx.CocosLuaGameTest-1/lib/arm/libcocos2dlua.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+40): Routine Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender at D:\cocosIDEWorkspace\CocosLuaGameTest\frameworks\runtime-src\proj.android\../../cocos2d-x/cocos//platform/android/jni/Java_org_cocos2dx_lib_Cocos2dxRenderer.cpp:16 (discriminator 1)
Stack frame I/DEBUG ( 2876): #17 pc 0000b999 /data/dalvik-cache/arm/data@app@org.cocos2dx.CocosLuaGameTest-1@base.apk@classes.dex