The spriteBN as SpriteBatchNode is not drawing:
` auto spriteBN = SpriteBatchNode::create("sprites.png");
spriteBN->setPosition(Point(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - spriteBN->getContentSize().height));
this->addChild(spriteBN, 1);`
As a Sprite is is drawed:
` auto spriteBN = Sprite::create("sprites.png");
spriteBN->setPosition(Point(origin.x + visibleSize.width/2,
origin.y + visibleSize.height - spriteBN->getContentSize().height));
this->addChild(spriteBN, 1);`
Is this a new behavior of the rc0?