cocos2d-x   C++


NEW USERS READ THIS! New User Guidance ( 2 3 4 5 6 7 8 9 ) (169)
Progress of new backend API ( 2 3 ) (49)

If you don’t know what’s backend API, then you can refer to this ticket for detail information. The backend API is to design a API that cross metal/opengl/vulkan. This ticket will update the progress of the API design an…

Installer for win32 app created with cocos2d-x (9)
Trouble managing ValueMap variables (7)
Is there Node callback on Node's position update or just on every 'update' call (6)
How to use b2MouseJoint? (17)
Setting a Background for my game (4)
Gen-libs on win32 missing/not working (6)
RenderTexture not rendering small sprites on the left (5)
setSwallowTouches not working as expected (6)
No kinematic type in PhysicsBody? (2)
Camera and Box2D related Questions (2)
Adding (Objective-C) code to my game (4)
Bold/Black ttf font for all languages supported by Cocos? (7)
MVVM architecture (1)
Strange Crash Report iOS - NO_CRASH_STACK - dispatch_root_queue_drain (1)
Cocos2dx v3.17 cpp-tests error (16)
iOS device BOOL (2)
Draw sprite on Image? (4)
AudioEngine stop loop background music on resume (2)
Buggy Device::getDPI() (7)
@import SocketIO; giving error (1)
Is there any solution of ANR? (12)
Windows 10 templates in 3.17 (5)
Problems deploying to windows (12)
Linker command failed when I integrate Facebook iOS (5)
Im using Windows10: How to use Cocos and Visual Studio to create game in Cocos2d-x? (15)
Android prebuilt library! How solve?! ( 2 ) (25)
Visual studio 2017 and 2015 “cocos2d” is ambigious (3)
Prebuilt win32 websockets.dll is debug version (3)