cocos2d-x   C++

Progress of new backend API ( 2 ) (29)

If you don’t know what’s backend API, then you can refer to this ticket for detail information. The backend API is to design a API that cross metal/opengl/vulkan. This ticket will update the progress of the API design an…

NEW USERS READ THIS! New User Guidance ( 2 3 4 5 6 ) (112)
Android 8.1 crashes in Google Play Console (2)
Can I use physics editor's plist file with box2d? (5)
Is there any solution of ANR? (9)
UnsatisfiedLinkError: dlopen failed: cannot locate symbol "__aeabi_memclr" on devices with android 6.0 (1)
Box2d prismatic + revolute joints (3)
Moving Camera or Moving Layer (6)
Non-virtual methods in Node and Ref (2)
Wiki HUD example (15)
Can't compile android getting format not a string literal and no format arguments [-Werror=format-security] (1)
How do you add a pencil feature with physics implimentation? (5)
Weird TMX map rendering (8)
In-App Purchase, Google Play, Linux (5)
Latest for windows 10? (4)
How to load FileUtils::getInstance()->getValueMapFromFile async? (7)
Making a game GDPR compliant (4)
How to have all drawing on a cylindrical surface? (1)
Getting controllers to work on Android (3)
cocos2d::Renderer::drawBatchedTriangles() (4)
Fail to play cause by limited max instance of AudioEngine? (9)
Problem to read ogg files from obb (3)
Bitmapped graphics, or maybe some other option? (9)
[Crash-help me] crash on onCreate (1)
Fileutils::removedirectory (3)
Polygon Collision Detection (5)
Do I need to call sheduleUpdate on each object separately? (6)
Assert failed: Node still marked as running on node destruction! Was base class onExit() called in derived class onExit() implementations? (8)
Crash with CDAudioManager handleinterruption unrecognized (6)
Getwritablepath's character problem (6)