XCode 4.6.3, Cocos2D-X 2.1.4 ... not able to find CCLayer

My Setup

I have the following:
* Mac OS X 10.8.4
* Xcode 4.6.3
* Cocos2D-X 2.1.4 (installed as a user with ~~u)
Steps I Have Taken

  1. install cocos2d-x 2.1.4
    <pre>
    Eriador:cocos2d-x-2.1.4 wwv$ ./install~~
    install-deps-linux.sh install-templates-msvc.bat install-templates-xcode.sh
    Eriador:cocos2d-x-2.1.4 wwv$ ./install-templates-xcode.sh uf
    cocos2d-x template installer

Installing Xcode 4 cocos2d-x iOS template
—————————————————-

removing old libraries: /Users/wwv/Library/Developer/Xcode/Templates/cocos2d-x/
…creating destination directory: /Users/wwv/Library/Developer/Xcode/Templates/cocos2d-x/
…copying cocos2d files
…copying CocosDenshion files
…copying websockets files
…copying extension files

2. I create a new Cocos2D-x “hello world” project 3. I compile and it runs okay
  1. I add create two new files
    * GameScene.h
    * GameScene.m

  2. I run the compiler and I get an error

/Users/wwv/Projects/Game01/game04/game04/libs/cocos2dx/cocoa/CCDataVisitor.h:29:10: ‘string’ file not found

The specific line is:

#include

After reading http://stackoverflow.com/questions/7542850/compile-errors-with-include-string-in-cocoa-app, it appears I should rename the file.

  1. I rename GameScene.m to GameScene.mm

When I do this and recompile I get errors in both .h and .mm. Since .h is prerequisites, I am focusing on them first.

/Users/wwv/Projects/Game01/game04/game04/GameScene.h:11:24: Cannot find interface declaration for ‘CCLayer’, superclass of ‘GameScene’; did you mean ‘CALayer’?
/Users/wwv/Projects/Game01/game04/game04/GameScene.h:11:24: Attempting to use the forward class ‘CALayer’ as superclass of ‘GameScene’

Clue?

The only possible thing I have noticed is that while I can see cocos2d projects when I create a new project, I do not see any cocos2d templates when I create new files. I do not know if this is important or not, though.

Files

//
//  GameScene.h
//  game02
//
//  Created by Ward W. Vuillemot on 2013/07/02.
//
//

#import 
#import "cocos2d.h"

@interface GameScene : CCLayer
{
}

+(id) scene;

@end

//
//  GameScene.m
//  game02
//
//  Created by Ward W. Vuillemot on 2013/07/02.
//
//

#import "GameScene.h"

@implementation GameScene

+(id) scene
{
    cocos2d::CCScene *scene = [cocos2d::CCScene node];
    CCLayer* layer = [GameScene node];
    [scene addChild:layer];
    return scene;
}

-(id) scene
{
    if((self = [super init]))
    {
        CCLOG(@"%@ : %@", NSStringFromSelector(_cmd), self);
    }

    return self;
}

-(void) dealloc
{
    CCLOG(@"%@ : %@", NSStringFromSelector(_cmd), self);

    // always call [super dealloc]
    [super dealloc];
}

@end

Should you be using Cocos2D-iphone?

I have your exact same setup except I am using .hpp and .cpp not .mm etc. I am running fine.