[Windows] LabelBMFont performance

Hi all,

I’ve just added some LabelBMFont objects to my app to display some HUD elements, but have noticed an intermittent stuttering now occurs when the app is running. Adding sprites to the same layer causes no performance problems. Has anyone else noticed this?

Thanks :smile:

Update: This also happens when using a TTF font created from file, so it appears to be something to do with using font files…

Just a little bump here, as this issue is extremely annoying! The effect is that the game stutters every 5-10 seconds. Remove any BMFont objects and the problem goes away.