How are we supposed to now use the network classes?
At the moment, in iOS/Mac projects I have no issues but it appears to be unlocatable in Android and win32 projects.
In Visual Studio I can access functions like this:
network::HttpRequest *request = new network::HttpRequest();if I include the header like this:
@#include "HttpClient.h"otherwise, the network classes are invisible.
However, I still get errors making it unusable:
@Error 350 error LNK2019: unresolved external symbol "public: static class cocos2d::network::HttpClient * __cdecl cocos2d::network::HttpClient::getInstance(void)" (?getInstanceHttpClient@network@cocos2d
Android is equally unusable, saying HttpClient.h is an unrecognised file or directory however I try to use it.