why fps not stable android

I create new project it’s working fine on ios but android hps change from 45 to 60 …
why ? can anybody help me ?

I do not know why, but I did observe the same. I never got an iOS to test, but the default hello world project run on a stable 60fps on win32 while it changes frequently between about 57~63

Hah, Hi there, I have got same problem too…
On iOS everything’s fine but on Android just a empty Scene has fps about 50 to 65…
Please help someone had same issue…

GC runs in background see logs