in the function bool CCTransitionScene::initWithDuration(ccTime t, CCScene *scene)
there is the following lines:
// disable events while transitions
I wonder what’s this is for.
I had cases where I did not received some motion events and found out this was the problem. When the user touches down or up while transitionning it is not sent to the game. I only develop on Android for now but I guess this could also happen on iOS.
Also, on android, why is MAX_TOUCHES defined to 5 (TouchesJni.cpp)? I know my device can have at least 8 touches (Iconia Tab A500).