When should we use a CCSpriteFrameCache and when a CCSpriteBatchNode

Hi,

I’ve seen that the spritebatchnode has a limitation, and it is that you can have only one texture, and all the sprites in the node seem to share the same z-index.

When do we should use a CCSpriteFrameCache instead of a CCSpriteBatchNode? Or maybe there is any way to render the frame cache using an sprite batch?

it’s quite confusing… thanks.