Seems like a simple enough question — what should be a sub-class of CCObject?
Clearly, the CCSpites, CCTMXLayer and so on are CCObjects. Should other custom classes be as well?
* Should the game’s database connection be a CCObject?
* Should the game’s data models be CCObjects?
If you are making this decision, what criteria do you use to decide?
Are there pros and cons?
Thanks for reading …