Absolutely positively 100% C++.
They should be crystal clear on their plan for the future so that those of us who refuse to compromise can move off of cocos2d-x now to find an alternative instead of stringing everyone along. I’ve said it before, if I was to choose a closed source editor and scripting language as the way to make games there are far better (and more stable, better documented, better supported) options for people that want to go down that route (Unity, Unreal, etc).
Cocos2d-x was special and stood out as a lightweight, high performance alternative for real programmers. Now it’s becoming just another in a long line of bloated, poorly documented, buggy closed source software.
Is @ricardo still around these days? Any thoughts on the direction things are going? Any suggestions on the best option for C++ developers?