Thank you for sharing this! I will try it this weekend. FINALLY we have a decent solution to debug on Android.
Have you also found a way to debug for IOs in VS 2015 (microsoft claims, that we can remote debug with vs2015 on ios).
If this would work, we would have an “IDE to rule them all” (ios, android, win10)
Good to hear! @slackmoehrle could you tell a little bit more? Especially when (or at least in which timespan) it’s coming?
Is cross platform development for VS planned? E.g. write all the code in VS and compile / debug for all 3 OS (android, ios, win10) in VS2015? (I know that a Mac is needed for compiling IOs from VS2015, but at least there is no need to switch IDEs / computers)
Quote: Together, we will be working to deliver the best possible game development experiences to users of these engines from within the Visual Studio IDE, further unlocking game developer creativity and productivity.
That was last year in April
I only tried to get the Android project to compile in VS2015 (Tried to import the Eclipse Project into VS2015, since there is an Eclipse importer available, then debugged the cocos python build script and tried to fill in the missing steps in VS2015) but I didn’t get it to work and since there is so little information, I stopped looking into it.
Futhermore, I did open a issue / feature request on github: https://github.com/MSOpenTech/cocos2d-x/issues/185 but that was apparently ignored. I am just curios, if it is not possible, or if they (in this case, Microsoft i think) don’t care.
Can you please explain this point how you draging files to Studio (all classes folder or some specific)? You opening empty project in Studio or how it is done?
Hello,
I’ve some problems to debug, I can open apk and launch with CTRL+F5 without problem on real device, but if I try to debug using F5 I have that error: “Unable to start debugging. Android command ‘run as’ failed. Package mypackage is unknown”
I used NDKr10e and cocos 3.10
Could you please help me?