Using liquidfun with Cocos Creator

Hey everybody.
I have asked two or three questions in this forum about Box2D and how to use it in cocos creator. My goal was to found out how I can use liquidfun library in cocos creator. I found that the name space is a little bit different in creator, so instead of b2World I should use b2.World. But still I have some problems using liquidfun. Here is the example that I’m trying to run:

var gravity = new b2Vec2(0, -10);
  world = new b2World(gravity);

  var bd = new b2BodyDef();
  var ground = world.CreateBody(bd);

  bd.type = b2_dynamicBody;
  bd.allowSleep = false;
  bd.position.Set(0, 1);
  var body = world.CreateBody(bd);

  var b1 = new b2PolygonShape();
  b1.SetAsBoxXYCenterAngle(0.05, 1, new b2Vec2(1, 0), 0);
  body.CreateFixtureFromShape(b1, 5);

I have changed it into:

    var gravity = new b2.Vec2(0, -10);
      var world = new b2.World(gravity);

  var bd = new b2.BodyDef();
  var ground = world.CreateBody(bd);

  bd.type = b2._dynamicBody;
  bd.allowSleep = false;
  bd.position.Set(0, 1);
  var body = world.CreateBody(bd);

  var b1 = new b2.PolygonShape();
  b1.SetAsBoxXYCenterAngle(0.05, 1, new b2.Vec2(1, 0), 0);
  body.CreateFixtureFromShape(b1, 5);

But I get this error:

Uncaught TypeError: b1.SetAsBoxXYCenterAngle is not a function

I changed SetAsBoxXYCenterAngle to SetAsBox then I got this error:

Uncaught TypeError: body.CreateFixtureFromShape is not a function

As you can see here CreateFixtureFromShape is a function in Box2D.

Am I doing something wrong or cocos creator does not support Box2D completely?

The api is similar with the c++ version box2d.

You’d better to find the right api from here.

Did you manage to get it working?

No, unfortunately I could not.