UILayer : memory leak detected

TestCpp

  1. adding _CrtSetDbgFlag (*CRTDBG_ALLOC_MEM_DF |*CRTDBG_LEAK_CHECK_DF);
    (function : _tWinMain in main.cpp)
  2. run TestCpp > ExtensionsTest> CocoStuidoGUITest ~~> gui ButtonTest
  3. exit
    <pre>
    Detected memory leaks!
    Dumping objects~~>
    {133952} normal block at 0x03EC7D78, 16 bytes long.
    Data: < k > E0 B4 6B 07 00 00 00 00 00 00 00 00 00 00 00 00
    {133951} normal block at 0x03EC7D30, 12 bytes long.
    Data: < x} > 01 00 00 00 04 00 00 00 78 7D EC 03
    {133948} normal block at 0x03EC7CD8, 24 bytes long.
    Data: < %] > 94 B3 25 5D EF 12 00 00 00 00 00 00 01 00 00 00
    {133947} normal block at 0x03EC7C08, 4 bytes long.
    Data: < > 00 00 00 00
    {133946} normal block at 0x076BC888, 12 bytes long.
    Data: < | > 00 00 00 00 01 00 00 00 08 7C EC 03
    ……………………….
Used MSVC2013, cocos2d-x 2.2.2

Memory leak right?

Bug created
http://cocos2d-x.org/issues/3718