Tweening in COCOS2D-X

What are the available tweening functions for COCOS2D-X? In ActionScript, we can use TweenMax to make different kinds of Tweens. How can I do those on Cocos2d-x?

I am trying to make a sprite follow a certain curve and eventually end up on a target point with a bouncing effect for a half second duration. Can it be done on Cocos2d-x? Thanks a lot.